Thursday, October 7, 2010

assignment3.storyboard_FINAL

assignment3.storyboard





assignment3.narrative

A blank screen with some soft music to add some suspense to the following scenes which start off with several scenes in black and white with soft, dull music portraying a feeling of sadness, that the world is going to end or that there's is nothing else in the world to live for.
It then moves onto a new scene where it looks like there's only one bucket full of balls but as the camera pans out and changes angle, there are a numerous amount of buckets, all full of different coloured balls. One by one, each bucket with their own coloured balls are released back into the original black and white scenes at the start of the video clip.
As these balls touch the objects in the black and white scenes, they turn into colour, depending on what colour ball had touched that element. Relating back to my synopsis where I wanted to concentrate on colour and how individual colours add to a place but more importantly, the way colours combine with each other to create a unique relationship which helps add another dimension to the places. As the buckets of balls only have one type of coloured ball in them, when they are released into the black and white scenes, everything will turn that single colour, but as I release more buckets of balls with different colours, the relationship between the colours will be clearly evident showing how colours add to place. While this is happening, the music changes to a more up-beat tune creating a sense of happiness and finishes off with the initial scenes showed again but this time in colour, not black and white.

Monday, October 4, 2010

assignment3.synopsis

Erik Champion and Bharat Dave's paper, 'Where is this place?' explains the meaning of place, the possible features of a place and in which situations these features may vary.
Initially a place simply meant to me a space with a set function whether it be a bedroom, kitchen or an art gallery. The reading helps further define what a place is by talking about cultural presence within a place, arguing that a 'place is more a constrained and malleable container of localised activities, evoking associations of past events and stimulating future tasks'. Further on in the reading it is stated that, 'place is often imaginatively reconstructed through suggestion, rather than through realistic attention to detail alone', which relating back to architecture, it's not all about the function of a space, but is more about the effect on the interactions between the place and the external environment and the people and their beliefs.
This relates to the direction of my video where there are several features that make up a place from cultural presence, time or even character of a place. The feature that I want to concentrate on throughout my video is colour and how individual colours add to a place but more importantly, the way colours combine with each other to create unique relationships adding another dimension to places.

Sunday, October 3, 2010

assignment3.150words

For the final video, I want to concentrate on colour or something similar to the Cadbury ad where whenever something is touched, it turns in chocolate. Drawing inspiration from the Sony ad with the bouncy balls which I initially used as inspiration for my previous video but ended up not using it, I was thinking of starting the video off in black and white and then throughout the video incorporating colour into it similar to bouncy balls and as these balls past the black and white elements, they turn back into its original colour.

Thursday, September 2, 2010

storyboard



words

flying across the water at the speed of light, breaking the serene quality of the water, everything seems perfect, the crunch of chips being eaten, the sound of a new drink being opened and music pumping in the background until…

suddenly out of nowhere buildings start rising from the water infront of boat, ripping the boat left and right trying to avoid the buildings emerging from the water, the boat starts drifting sideways like an imported Japanese Nissan Silvia S15.(I know nothing about cars)

eventually the buildings stop emerging from the underworld and the boat returns back to its normal state, looking back at the buildings, the boat idles back through the new water city.

Wednesday, August 25, 2010

brians.beats







images















REFERENCES
http://betalevel.com/2008/02/03/architecture-in-the-dark/
http://www.darkroastedblend.com/2007/01/category-architecture.html
http://abstract.desktopnexus.com/wallpaper/25813/
http://woldcnews.com/DCnews/berniemccain/pg-county-council-approves-speed-cameras-other-laws/
http://www.urban-logic.com/category/engineering/page/6/
http://www.fusedfilm.com/2010/07/movie-review-inception-is-beyond-expectation-ideas-in-spades/
http://www.filmdogsonline.com/2010/07/27/cant-get-enough-inception-i-have-the-cure/
http://inogufabrics.com/blog/2010/07/16/chris-nolan-10-years-in-the-making-inception
http://www.filmofilia.com/wp-content/uploads/rg012009/inception/inception_ellenpage_leondardodicaprio.php
http://www.worldarchitecturenews.com/index.php?fuseaction=wanappln.projectview&upload_id=1197
http://www.homevaganza.com/moebius-house-by-tony-owen-partners/

Wednesday, August 11, 2010

seven.words

journey.time.story.abstract.breaking.relationship.change

set.text

Design processes and contemporary design processes have now become more abstract and experimental, keeping pace with today's rate of change, breaking expectation and constructing an adaptable matrix of tactics and techniques. The change over time in the design process is shown through the architecture developed today. The applications used in this new architectural generation have helped push the boundaries of design to another level where now when designing, it is important to keep an open-mind as it allows for a broader range of designs whereas setting out from the start of what the structure may look, limits the design to a limited number. The journey in which the design process has changed over time has helped create a new relationship between computing applications and architecture, pushing the boundaries of design and designing structures which were once only ever dreamt of.